use semaphores for keyboard and lcd, add lcd thread for calling updateLcd()

This commit is contained in:
Jeff Wang 2019-04-04 01:54:02 -04:00
parent 9484dc01fc
commit 5e04a18cd2
4 changed files with 56 additions and 22 deletions

View File

@ -4,13 +4,14 @@
#define QT_GUI_CALC_MAIN_H
#include <QMutex>
#include <QSemaphore>
extern const char KEY_MAP[20];
extern int8_t NewKeyBuf[4];
extern QMutex KeyMutex;
extern QSemaphore KeysAvailable;
extern QSemaphore LcdAvailable;
extern volatile uint8_t new_key_write_i;
extern volatile uint8_t new_key_read_i;

View File

@ -5,15 +5,15 @@
Calculator::Calculator(QObject *parent) :
QObject(parent),
m_lcdText("calculator initial text"),
m_timer(this)
lcd_thread(*this),
m_lcdText("calculator initial text")
{
qDebug() << "Starting calculator thread";
calc_thread.start();
qDebug() << "calculator thread started";
QObject::connect(&m_timer, &QTimer::timeout, this, &Calculator::updateLcd);
m_timer.start(200);
qDebug() << "Starting lcd thread";
lcd_thread.start();
qDebug() << "lcd thread started";
updateLcd();
}
@ -21,6 +21,7 @@ Calculator::Calculator(QObject *parent) :
Calculator::~Calculator(){
ExitCalcMain = 1;
while (!calc_thread.isFinished()); //TODO: timeout
while (!lcd_thread.isFinished()); //TODO: timeout
}
void Calculator::buttonClicked(const QString& in) {
@ -35,17 +36,15 @@ void Calculator::buttonClicked(const QString& in) {
// qDebug() << "keycode: " << keycode;
// qDebug() << " row: " << row << ", col: " << col;
//push keycode
KeyMutex.lock();
#define INCR_NEW_KEY_I(i) i = (i + 1) & 3
if (!NewKeyEmpty && (new_key_write_i == new_key_read_i)){
printf("ERROR: key fifo full\n");
KeyMutex.unlock();
return;
}
NewKeyBuf[new_key_write_i] = keycode;
INCR_NEW_KEY_I(new_key_write_i);
NewKeyEmpty = 0;
KeyMutex.unlock();
KeysAvailable.release();
}
void Calculator::updateLcd() {
@ -69,8 +68,24 @@ void Calculator::setLcdText(const QString &lcdText){
}
CalcLcdThread::CalcLcdThread(Calculator &calc) :
m_calc(calc)
{
void CalcThread::run() {
}
void CalcLcdThread::run(){
while(1){
if (ExitCalcMain){
return;
}
LcdAvailable.acquire();
m_calc.updateLcd();
}
}
void CalcMainThread::run() {
calc_main();
}

View File

@ -4,10 +4,12 @@
#include <QObject>
#include <QThread>
#include <QString>
#include <QTimer>
#include <QMutex>
class CalcThread : public QThread
class Calculator; //forward declare
class CalcMainThread : public QThread //thread runs code in main.c
{
Q_OBJECT
@ -16,6 +18,19 @@ protected:
};
class CalcLcdThread : public QThread //thread just checks if we need to update lcd
{
Q_OBJECT
public:
explicit CalcLcdThread(Calculator& calc);
protected:
void run() override;
private:
Calculator& m_calc;
};
class Calculator : public QObject
@ -39,13 +54,17 @@ public slots:
void updateLcd();
private:
CalcThread calc_thread;
CalcMainThread calc_thread;
CalcLcdThread lcd_thread;
QString m_lcdText;
QTimer m_timer;
};
#endif //include guard

View File

@ -10,7 +10,7 @@
#include "utils.h"
#ifdef DESKTOP
#include <stdio.h>
#include <QMutex>
#include <QSemaphore>
#else
#include "stc15.h"
#endif
@ -28,7 +28,8 @@ static const char KEY_MAP[20] = {
#ifdef DESKTOP
QMutex KeyMutex;
QSemaphore KeysAvailable(1);
QSemaphore LcdAvailable(1);
#endif
int8_t NewKeyBuf[4];
@ -147,6 +148,7 @@ int main()
uint8_t no_lift = 0;
uint8_t exp_i = 0;
int8_t disp_exponent;
NewKeyEmpty = 1; //initially empty
#ifdef DEBUG_KEYS
uint8_t j = 0;
const uint8_t* keys;
@ -209,7 +211,7 @@ int main()
///get new key
#ifdef DESKTOP
KeyMutex.lock();
KeysAvailable.acquire();
#endif
if (!NewKeyEmpty){
int8_t i_key = NewKeyBuf[new_key_read_i];
@ -218,7 +220,6 @@ int main()
NewKeyEmpty = 1;
}
#ifdef DESKTOP
KeyMutex.unlock();
printf("\nprocessing key %c (r=%d, w=%d, e=%d)\n",
KEY_MAP[i_key], new_key_read_i, new_key_write_i, NewKeyEmpty);
printf("entry_i=%d,exp_i=%d\n", entry_i, exp_i);
@ -386,9 +387,6 @@ int main()
} //switch(KEY_MAP[i_key])
} else { //else for (if found new key pressed)
//no new key pressed
#ifdef DESKTOP
KeyMutex.unlock();
#endif
continue;
}
@ -474,6 +472,7 @@ int main()
print_lcd();
printf("entry_i=%d,exp_i=%d\n", entry_i, exp_i);
print_entry_bufs();
LcdAvailable.release();
#endif
//turn backlight back on
BACKLIGHT_ON();